StackyAI Tutorial

Game Goal

Welcome to StackyAI! The main goal is to rearrange the tiles in your "Working Stack" so that it perfectly matches the order and values of the tiles in the "Target Stack". You achieve this by strategically using a set of available moves, each with a unique effect on your stack. Solve puzzles quickly to earn more coins!

Game Timers

Puzzle Timer (Quick Thinking!)

Each puzzle has a timer (usually 20 seconds). Solving a puzzle awards you 20 base coins. You also get 5 bonus coins for every second remaining on this timer. So, speed matters! If the timer runs out, you'll lose a small number of coins and a new puzzle will start.

Session Timer (The Main Countdown)

Your entire game session lasts for 10 minutes. This timer keeps running even between puzzles but will pause if you use the manual Pause function. When this timer hits zero, your game session ends, and you'll see your final score.

Pause Function

Need a break? You can pause the game! The Pause button is located in the game controls. However, it's a special feature: you need to solve 10 puzzles first to unlock it. Once paused, both the puzzle timer and the main session timer will stop. Game controls will be disabled. Click the Resume button (either in the controls or on the pause screen overlay) to continue playing.

Leaderboard

Think you've got a high score? When your 10-minute game session ends, you'll be prompted to enter your name. Your score (total coins ) and the number of puzzles you solved will be submitted. You can view the top players on the Leaderboard page, accessible from the main start screen or after submitting your score.

Available Moves

Duplicate
Requires at least 1 tile(s) in the stack to use.

Takes the tile at the top of your Working Stack and places an identical copy on top of it. The original top tile remains underneath the new copy.

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Delete
Requires at least 1 tile(s) in the stack to use.

Permanently removes the tile currently at the top of your Working Stack. The stack becomes shorter by one tile.

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Switch
Requires at least 2 tile(s) in the stack to use.

Exchanges the positions of the top two tiles in your Working Stack. The first tile becomes the second, and the second becomes the first.

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Rotate
Requires at least 3 tile(s) in the stack to use.

Takes the top three tiles (let's call them A, B, C from top to bottom) and reorders them. The new order on top of the stack will be B, then C, then A.

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Reverse Rotate
Requires at least 3 tile(s) in the stack to use.

Takes the top three tiles (A, B, C from top to bottom) and reorders them in the reverse direction of Rotate. The new order on top will be C, then A, then B.

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Swap Top & Bottom
Requires at least 2 tile(s) in the stack to use.

Exchanges the tile at the very top of your Working Stack with the tile at the very bottom. All tiles in between remain in their positions.

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